System Shock 2 Walkthrough

  1. System Shock 2 Walkthrough No Damage 100% Impossible Mode
  2. System Shock Guide
  3. System Shock 2 Walkthrough Rickenbacker
  4. System Shock 2 Basketball Court Powercell

TheNightTerror's Melee Weapon Only Walkthrough (as announced on ttlg.com). TNT being one of the few having beaten System Shock 2 many times this way will give you insights into her crazy techniques, explain a lot of the oddities that make SS2 such a great game and you a shivering wreck in a corner. Crew 2 card crew card crewwoman cryo card crystal shard delacroix detox patch electro shock emp grenade emp rifle emp shot endurboost swiftboost explode barrel female appar. French-epstein device fusion cannon fusion shot gr. Organ greater over. Gren launcher grub grub organ hack soft v3 he clip heavy armor ice pick ice pick recycle. The Newbie's Guide to System Shock 2 by ZylonBane System Shock 2 is a complex game, that demands much more player knowledge than the typical FPS. This is a list of some basic information that should make your first run through SS2 a somewhat more pleasant one. The wrench is your friend. If it's at all possible to kill something with.

General Tips and Information
Cheat Codes
Deck 1: Engineering
Deck 2: Medical/Science
Deck 3: Hydroponics
Deck 4: Operations
Deck 5: Recreation
Deck 6: Command
Rickenbacker
The Many
Endgame

Others Also Read:

This file is a copyrighted work and posted to the UHS web site withpermission. The redistribution permissions listed in these hints referto the original downloadable UHS file, and not to the on-line HTMLversion. In other words, please don't use any part of this file inyour own walkthrough, cheats, codes, or tips without permission.

This walkthrough is highly preliminary (note version number). All is disclaimed. I still have to go through the CDROM version of the game a few times.

NOTE: It is rather difficult to write a detailed walkthrough when all of the details (Puzzles, Combat, Cyber, Mission) will be different for each user. Please try to keep this in mind. If you have all of the above set to Difficulty level 2 or 3, things should happen exactly as described here.

  • STANDARD DESCRIPTION FORMAT: (to describe puzzles and levels)
  • QUESTS:
  • DETAILED DESCRIPTION OF LEVELS:
  • COOL STUFF:

Hint Sheet: (designed not to give away too much)

  • Always destroy all Cameras and Computer Nodes that you find. This will lower level security. Doors/switches etc. that say 'blocked by level security' will all work when level security = 0% (and some will open when security drops to around 10%).
  • On most levels is a Cyborg Conversion chamber. A switch nearby will reconfigure it to heal you when you are killed, instead of turning you into a Cyborg.
  • Some lit panels flat on the floor are elevators. Step on them to activate. These are abundant on Level 1, so keep an eye out for them.
  • Each Cyberspace Terminal leads to a different enclosed area. You will have to complete the area for each different Cyberspace Terminal that you find.
  • If a door is 'broken beyond repair', you cannot ever get through.
  • Some elevators will not operate ('shut down due to ...') until certain tasks are complete. If you are stuck, it is because you have failed to:
    A) Explore all accessible areas of all levels that you can get to.
    B) Conquer all accessible areas of Cyberspace for access codes and computer-locked door switches.
    C) Read all of your E-mail and Logs for clues. The other folks on the station had several plans that they were trying to accomplish to defeat Shodan, maybe you could complete some of their missions for them.
  • Some levels cannot be completed on your first pass. You will have to continue up to other levels and come back later.
  • No level is ever completely 'clear' of enemies. They continue to reappear. Always be on your guard.
  • The free Energy and Health cheats do not work in the CD-ROM version.

STANDARD DESCRIPTION FORMAT: (to describe puzzles and levels)

LEVELS: (The following codes will be used throughout to designate levels)

WIRE ACCESS PANELS:

Contacts are numbered from top to bottom Example:

On higher Puzzle settings the wires may be color coded, on lower settings they may be all the same color. Either way, the solution is the same. Just ignore the color information stated in the solutions below if the wires are all the same color.

GRID ACCESS PANELS:

Example:

Some GRID ACCESS PANELS may have different solutions depending on the difficulty level that you have chosen for these puzzles (0 - 3). There are only 2 possibilities. Save your game before trying any of the solutions listed below, so that if one does not work, you can Restore your game and try the other. There seems to be some degree of randomness to which puzzle you will asked to solve (regardless of what the Official Clue Book says).

Also note that each puzzle may have many possible solutions. The ones listed here will work, but you may find others that work also.

DIFFICULTY SETTINGS of Note:

COMBAT = 0: Enemies do initiate an attack.

PUZZLES = 0: Keypad access panels are almost all open (except Escape Pods) You do not need any Access Cards You don't ever have to finish level 3 (no Relay to repair)

MISSION = 3: You have 7 hours to beat the game (good luck, you'll need it). On any other setting, there is no time limit.

QUESTS:

L1 (Hospital level):

* - blow Computer Nodes
% - reduce Level Security to 0% get Magnum 2100
% - defeat Cyberspace to unlock security door and obtain Magpulse weapon

LEVEL 2 (Research level):

* - blow Computer Nodes
* - get X-22 Isotope
* - get Laser Safety Override code (Hint: 2 ways in the Library)
* - destroy station Mining Laser >T<
% - solve puzzles in 'Robot Maintenance' area to stop Hopper production here
% - flip Circuit Breaker in Alpha quadrant to restore lights in Beta qudrant.

LEVEL R (Reactor level):

* - disengage Laser Safety Override
* - activate station Shield Generator
* - enter 6-digit Reactor Destruct code to set the station Reactor to self-destruct >T<

LEVEL 3 (Maintenance level):

* - blow Computer Node
* - find at least one Interface Demodulator
* - explore closed 'Maintenance' areas to find and repair broken relay >T<
% - get cool Laser Rapier (perfect for those pesky Invisible Mutants)
% - reduce Level Security to unlock door and then pass Retina Scanner to get into the Maintenance Office >T<

LEVEL 4 (Storage level):

* - blow Computer Nodes
* - obtain at least 4 units of Plastique explosives

LEVEL 5: (Flight Deck):

* - blow Computer Nodes
System shock 2 walkthrough youtube % - activate the Escape Pods >T<
% - lots of goodies to pick up on this level if you look carefully

LEVEL 6 (Executive level):

* - blow Computer Nodes
* - conquer Cyberspace to enable elevator to Beta Grove
* - activate 'Jettison Enable' switches in all 3 Groves (G1, G2, and G4)
* - then locate and repair 'Master Jettison Enable Control' switch
* - then flip 'Beta Jettison' switch to jettison Beta Grove >T<

LEVEL 7 (Engineering level):

* - destroy all 4 Antennae
% - pick up EnviroSuit v3 cleverly hidden under lump of clothes

LEVEL 8 (Security level):

* - locate and cross mile-high skybridge to Bridge level

LEVEL 9 (Bridge):

* - locate Isolinear Chipset
* - install Isolinear Chipset into Computer Program Entry panel
* - locate Cyberspace Terminal, upgrade Software, and confront Shodan

ELEVATOR DIAGRAM:

FAQ's: >>> SPOILER ALERT <<< DO NOT READ !!!!!

  • There are only 3 operational Surgery Machines in the game.
  • To get X-22 Isotope, there is a button on the wall in the same room. It kind of blends into the wall, so look carefully.
  • You can't get to level 6 until the Laser has been destroyed.
  • You can't finish level 3 until after all 3 grove 'Jettison Enable' switches inside the groves have been flipped and the 'Jettison Enable Master Control' switch (all on level 6) has been tried.
  • You can't get to level 7 until Beta Grove is jettisoned.
  • You can't destroy the Reactor until you have destroyed the Antennae on L7, and you have received authorization from Earth to scuttle the station.
  • You can't get to level 8 until Reactor has been set to destruct. It will open when you touch it. You do not neccesarily need to visit the Escape Pods on level 5.
  • To get Reactor Destruct Code, there is a screen in the same room as the computer nodes on each level from L1 to L6. Each screen has a single numeric digit on it, which keeps changing until the nodes are destroyed. Collect all six in order from L1 to L6. Note that these screens cannot be destroyed (for those of you who are a bit too trigger-happy).

DETAILED DESCRIPTION OF LEVELS:

------------------------------

LEVEL R (Reactor level): (You will not be able to get here until you have completed levels 1 and 2)

Notes: It will be very difficult complete level R until you have a good Enviro-Suit. Many areas are simply too 'hot'. Detox Patches help a great deal.

LEVEL 1 (Hospital Level):

System Shock 2 Walkthrough No Damage 100% Impossible Mode

LEVEL 2 (Research level):

LEVEL 3 (Maintenance level):

LEVEL 4 (Storage level):

LEVEL 5 (Flight Deck):

LEVEL 6 (Executive level):

GROVES:

LEVEL 7 (Engineering level):

LEVEL 8 (Security level):

LEVEL 9 (Bridge):

TASKS:

1) Disable Laser
* Get X-22 Isotope from L2 (southwest). There is a button on the wall next to it to lower the force field.
* 'Use' Isotope on panel at Shield Generator on Level R (southwest)
* Enter Laser Override Code (199) on Level R (west)
* Fire Laser on level 2 (central area)
- this action will enable the elevators to level 6.
2) Jettison Beta Grove on level 6
* Activate 'Jettison Enable' buttons in each of the three remaining groves (G1, G2 , G4). In Beta Grove (G2) keep to the right.
* Flip 'Jettison Enable Master Control' in extreme southwest.
* Return to level 3 and finish (maintenance doors will now open).
Find Relay 428 and repair with an Interface Demodulator.
* Flip 'Jettison Enable Master Control' switch on level 6 again.
* Push 'Beta Jettison' button in lobby of Beta Grove.
- this action will enable the elevator to level 7.
3) Destroy antennae
* 'Use' Plastique (4 units) that you found on level 4 on the antenna panels. Make sure that you are far away when they go off. One of antenna traps you with a force door, and you die (so make sure that the Cyborg Conversion chamber for this level has been found and fixed before you try this). There are ways to survive this if you are clever.
4) Destroy the reactor (and entire station)
* Collect the 6 digits for the Reactor code on levels 1 thru 6. On each level is a screen showing one digit. These screens are always found in the same room as the Computer Nodes, and cannot be destroyed. When you recieve authorizatiom from Earth to scuttle the station (after destroying the 4 antenna on L7) go down to level R and enter the core of the Reactor (which until this point is blocked by gratings). Activate the Repulsor lift to rise to the controls. On the keypad you find there, enter the first three digits (from L1 to L3), and then the second set of three digits (from L4 to L6), and then throw the large switch next to the keypad.
* Zip up to level 5 and hop into an escape pod (code 001). Be warned that there will be nasties all along the way to stop you (this step is optional).
- this action will open that first locked door on level 8. You have to bump into it to make it open.
5) Destroy Shodan
* Find Isolinear Chipset and 'use' it on the Computer Program Entry panel to gain access to the central area.
* Battle Shodan in Cyberspace. If the battle ends and you just get a still shot of Shodan's face - you lost (try again). Shodan is a large gray cone-shaped thing an an area of Cyberspace on level 9. This area is off to the side of the main current flow, so if you just let the current carry you, you won't find it. Explore.
Start blasting away as soon as you find her. She will immediately make it just about impossible for you to control your movement, and at the same time start obscuring your vision pixel by pixel. If you don't nail her by the time the screen is completely filled in, you lose. I found that the only solution is to just continually fire my Pulser as fast as I could (whether or not I had her lined up in my sights at the time).

NOTES:

  • There is a lot of variability in the items that you find when searching dead foes. If you fight a battle and Save your game before searching the dead foes, you can then search the bodies and if you don't like what you find.. just re-Load and re-search. This is particularly handy on Level 1, ... just Save before you search a dead human, and then re-Load and re-search until it coughs up a SparqBeam weapon (sure beats that old Lead Pipe when you are just starting out).
  • Retina Scan - on level 3 there is a door that requires a retina scan. You must find the severed head of Abe Ghiran (found in west area of level 3).
  • Virus Mutants on level 2 - These mutants are behind a force field, and will be released automatically when you reach the correct point in the game. Nothing you can do until then. (Trigger is jettison of Beta Grove on L6).
  • Elevators don't work - you will get a message that elevator power is being diverted somewhere. After completeing the appropriate task (usually resulting in the destruction of the 'somewhere'that the power was diverted to) the elevator will be enabled.
  • Dermal patches have side effects - example: using a Sight patch will work for a while, but afterwards your sight will be poorer than originally, and application of further Sight patches will not work. Use a 'Detox' patch to remove side effects from other patches as well as to recover from radiation damage in 'hot' areas.
  • Broken doors - some doors are 'broken beyond repair'. There is nothing that you can do.
  • Maintenance doors on Level 3 - are locked and give you the message that 'no maintenance required'. They will open after you have first attempted to flip the 'Jettison Enable Master Control' on level 6 (after flipping the 'Jettison Enable' switches in each of the 3 groves on level 6). You will just have to come back later.
  • Reactor destruct code is different for each game that you play.
  • Each Cyberspace terminal leads to a seperate enclosed area. You may be able to see some of the other areas, but cannot reach them until you get to the appropriate terminal. Each time that you enter Cyber- space, you have only a fixed amount of time before Shodan detects you and wipes you out. If you are killed in Cyberspace (Integrity Failure) the next time you enter your total time will be reduced. You may wish to Save your game before entering, and practice until you can clear out an area and leave via a normal exit. Then Save again and go back for the rest of the stuff.
  • Edward Diego (the Cyborg version) will teleport away when you have injured him sufficiently during your first two encounters. The third time is a charm.
  • Play all of those cool Games you picked up in Cyberspace !! (Note that using a Reflex patch will greatly increase your luck).
  • You only need to use 1 Interface Demodulator and 4 chunks of Plastique to complete the game.
  • Turbo Booster - select the Booster and then Select 'Item'. You will see that there are two settings for the Booster ('Skate' and 'Boost'). The 'Skate' setting will allow your jumps to be higher and farther. The 'Boost' setting greatly increases your top speed, but is very difficult to control.
  • Jumping - use your Turbo Booster on the 'Skate' setting (see above) to greatly enhance your jumping ability.
  • Re-generating Autobombs. There are two places in the game (one in a hallway on level 7, and another in a maze area on level 9) where the Autobombs are constantly generated. No matter how many you shoot, there will always be more.
  • Antenna trap on level 7 - The southern antenna has a force door which closes behind you, trapping you in the explosion. There is an Access Panel behind the door which is exposed when the door closes. The problem is that you do not have the time to solve it. There are several ways around this:
    A) Switch the Cyborg Conversion chamber to ressurect you. After you are killed in the exposion, you are brought back to life.
    * Not the most elegant solution.
    B) Crawl back behind the antenna pedastel (to the side opposite the Plastique) and crouch down. You should take minimal damage.
    * Not the most realistic scenario.
    C) Use a Logic Probe on the panel (be quick !)
    D) Use a Reflex Patch to speed things up (be quick !)
    E) Use a combination of C) and D).
  • The face on all of the screens is that of the infamous Edward Diego urging all station personnel to join him.
  • 'Robot Production Cancelled' switch on level 2 - this switch disables the further generation of Hoppers on this level.

COOL STUFF: (listed on lowest levels you may find them, duplicates of many items are found on higher levels).

HARDWARE:

WEAPONS: (In order that you first run across them)

SOFTWARE:

ACCESS CARDS:

CHEATS:

  • Use 'Alt-H' to turn on the on-line help. This will automatically point out hidden doors for you, as well as some other things that you may have overlooked.
  • Free energy: Turn on your shield and lantern. Now click to activate your Turbo Motion Booster System ('Booster') and click it off. You should get a message indicating a very low, or zero, energy drain. If you get a low reading (not zero), click Booster on and off one more time. You should now have full shield and lantern with no energy drain at all. NOTE: energy weapons, enviro-suit, and jump boots will still drain your power when you use them. (Disabled in the CDROM version).
  • More free energy and health: Always carry a battery (regular or I-CAD) and a First Aid Kit. Throw the battery on the ground in front of you and move close (so that it appears to be fairly large). Then 'use' the First Aid Kit on the battery. Or (conversely) throw the First Aid Kit on the ground and 'use' the battery on it. It works ! You now only need 1 battery, and 1 First Aid Kit! Make sure that you have turned off the Multi-Function Display to get a clear shot at the target that you have placed on the floor, and that you have adjusted your position and viewing angle to maximize the apparent size of your target. (Disabled in CDROM version).
  • Free Light - Hit 'Escape' key and select options menu. Adjust the 'Gamma Correction' to get all the brightness that you need.
  • Access panels: All you need is 1 (one) Logic Probe. Go up to the panel and Save your game. Now use Logic Probe to solve the puzzle. Write down the solution. Restore game and you know the solution. All you ever need to carry around is just one Logic Probe.

BUGS:

System Shock Guide

  • Sound cards: Edit the 'CYB.CFG'. The most common problem is an incorrect sound card base address. The file expects the address to be entered in decimal (not hex). Thus address 220H is really 544.
  • 'Could not load palette' - this error message indicates that you do not have enough buffers and/or files available to be opened at one time in your 'autoexec.bat' file. Change to 'Buffers = 30' and 'Files = 40'.
  • 'Don't salt the fries' - see above about Files/Buffers. This message also could mean that there is a problem with your Sound card or your Video card (among other things). Check the CYB.CFG file to be sure that it has the proper defaults for your system.
  • If using SMARTDRV, use the 'C' option to disable the write-back cache (may prevent frequent lock-ups).
  • You may recieve an E-mail from Parovski after she is already dead.
  • 'Military Level Cyberspace Lock' doors on level 8 will never open if you have the Floppy disk version of the game. This is a known bug, and is fixed in the CD-ROM release.
  • Cannot put any more messages on map ('Cannot place message'). I found that if I delete a previous message, and then get out of map mode,.. sometimes it's fixed when I try to place more messages,.. sometimes not!
  • Mouse calibration un-calibrates when reloading Save games. You will find yourself drifting backwards even when not touching the mouse. Just quit the game (back to DOS) and restart.
  • Save game files corrupted during save. You either need to increase free Base memory, or total memory. This problem only seems to occur if you have the CD-ROM version and are using the high-resolution graphics options. I found that increasing Base Memory to above 610K free, OR increasing total memory to above 10 Megabytes solves the problem (regardless of what it says in the manual). With 612K free and 8M total, or 550K free and 10M total, it worked fine for me at any graphics resolution (no 'ObSys error'). You might want to consider following the advice in the manual to create a special Boot Floppy.

System Shock 2 Walkthrough Rickenbacker

CD-ROM VERSION:

  • Can't use free energy/health tricks (oh well)
  • Your choice of 320x200, 320x400, 640x400, 640x480 graphics (though you may have to wait for the '686 and 64-bit local bus to arrive to use the higher resolutions in full-screen mode). Very pretty.
  • Full speech for E-mail and Logs. Well done. Adds a whole new dimension.
  • slightly improved Intro, Endgame, and cut-scenes
  • Overall, very cool. After I get my 686DX2/200 system it should be even cooler. Great re-playability.

UNANSWERED QUESTIONS:

System Shock 2 Basketball Court Powercell

  • Is there any sure-fire way to eliminate the 'Cannot place message' error you sometimes get when trying to place messages on the map?