When you first leave the vault in Fallout 4, you’ll notice there’s a locked container at the end of the level. It has a gun; a really good gun, by the looks of it. One problem: there’s no. Head of State side quest video here: - Custom built weapon. The Dart Gun fires darts that have been dip.
Fallout 4 may be a long way off but these weapons must make an appearance.
Whilst no official announcements have been made recently regarding a follow up to 2011’s Fallout: New Vegas there has been plenty of speculation regarding possible content for the game, whether it’s guesses, some of them educated, on potential locations or the nature of the main protagonist it seems everyone has strong opinions on a game that may never be made.
When thinking about the Fallout Universe it would be impossible to ignore the fantastic array of weaponry available, from Unique items such as the Lincoln Repeater to the more standard Laser Rifle the design and effect of the weapons has reached iconic levels.
So with this in mind we take a look at some of our favorite weapons from the series that we certainly want to see make a return when, or if, the next game is released.
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Shishkebab
Not all weapons in Fallout are range based and the Shishkebab has to be one of the more amusing and deadly melee weapons in the game. Essentially a flaming sword the Shishkebab not only deals out 35 Damage but adds a savage 8.1 Damage per second for 5 seconds as your victim burns. Effective and fun at the same time.
Dart Gun
The Dart Gun was a real Godsend in Fallout 3, why you ask? Well mainly because it had the power to cripple Deathclaws, giving you half a chance to take them out effectively. Whilst it’s stats seem rather weak, only 6 Damage followed by a further 8 Damage per second for 8 seconds, it was the hidden bonuses that made the Dart Gun so useful, dishing out 1000 Damage per leg, essentially an instant crippling effect on even the toughest opponents.
Plasma Rifle
Ahhh the trusty Plasma Rifle, where would the Wasteland be without it eh? Well, it would be a lot safer but let’s skip over that. The Plasma Rifle is probably the most iconic of all the Fallout weapons with it’s green glow and industrial paint job. As one of the standard weapons in the game we are certain that it would make an appearance in any future games. Turning a Deathclaw into a pile of goo is a sensation you never get tired of.
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Rock-It Launcher
Whilst a very silly weapon the Rock-It Launcher was great fun and surprisingly powerful, packing a mighty 50 Damage. Building the Rock-It Launcher lead to many players getting very sidetracked, scouring the Wastelands, searching for the silliest items to fire at their foes. That was the real joy of this weapon, firing Teddy Bears or Toasters at your foes was simply hilarious.
Riot Shotgun
The Riot Shotgun was absolutely lethal, firing out scatter shots at 67 Damage and obliterating most foes with ease. It genuinely felt really cool taking out enemies with it, very few weapons in a game can make you feel invincible but the Riot Shotgun did just that. Suddenly you didn’t worry at all about running into a room full of Super Mutants as you had old faithfull with you, ready for action.
Fallout 4 That Gun Mod
Fat Man
The weapon that makes your foes almost wish for a Nuclear Winter before duly giving it to them. The Wasteland is essentially ruled by the effects of Nuclear War so what better that a heavy weapon that shoots Mini Nukes? The Fat Man really is the ultimate in heavy damage and lets face it, watching those mushroom clouds go up for the first time was awesome. If there is one weapon that has to feature in a new Fallout game it’s the Fat Man.
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I was wondering what people are using for guns past level 65. Like many, I have situational guns that differ by enemy and, more importantly, help conserve ammunition (even though money isn't scarce). Do you use unique weapons? Legendaries? A combination? What are your favorite mods?
This is for both conversation and advice.
For those browsing this is what we have been discussing:
Fallout 4 Dart Gun Mod
Fallout 4 Dart Gun
Gatling Laser - Incredibly powerful siege that has one of the better per shot averages late game. The charging barrel is an essential mod for best results. 'Heavy Gunner' incrementally increases the damage, a fully maxed out perk of 5 stars will double whatever the base damage is. Nuclear Physicist & 'Repair Bobblehead' will increase the fusion cores capabiltiies by 500 and 100 respectively (for a total of 1100 shots per core).